Commander: “We build a bigger ship. And we find out what they were so afraid of.”

Here’s a useful story framework for XCOM 2 , keeping in mind that “Enemy Unknown” is the first game’s subtitle— XCOM 2 is a direct sequel set 20 years after a failed Enemy Unknown campaign.

Bradford: “So what now, Commander?”

The alien war isn’t conquest. It’s a desperate retreat. Earth is a refueling station. The Avatar Project isn’t a weapon—it’s a engine . And it’s almost complete.

The Commander, their mind now quiet for the first time in 20 years, points to a deep-space anomaly the Elders were hiding.

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