let dirtyFlags = speed: false, rpm: false, fuel: false ; function markDirty(field) dirtyFlags[field] = true;
let lastSpeed = 0, lastTime = 0; function predictSpeed() const now = performance.now(); const dt = (now - lastTime) / 1000; const acceleration = (currentSpeed - lastSpeed) / dt; const predicted = currentSpeed + acceleration * 0.05; // 50ms ahead lastSpeed = currentSpeed; lastTime = now; return predicted; VDash Making A New Dash -P3-
requestAnimationFrame(renderLoop);
const synth = window.speechSynthesis; function voiceAlert(message, priority = 'low') if (priority === 'high' && synth.speaking) synth.cancel(); let dirtyFlags = speed: false, rpm: false, fuel:
3.1 Multiple Data Feeds const DataSources = simhub: url: 'ws://localhost:8888', parser: parseSimHub , udp: port: 9999, parser: parseUDP , serial: port: 'COM3', baud: 115200, parser: parseSerial ; function switchSource(source) disconnectAll(); connect(DataSources[source]); let dirtyFlags = speed: false
Switch themes dynamically:
function renderIfDirty() if (dirtyFlags.speed) updateSpeedDisplay(); if (dirtyFlags.rpm) updateRPMNeedle(); // Reset flags after render
let dirtyFlags = speed: false, rpm: false, fuel: false ; function markDirty(field) dirtyFlags[field] = true;
let lastSpeed = 0, lastTime = 0; function predictSpeed() const now = performance.now(); const dt = (now - lastTime) / 1000; const acceleration = (currentSpeed - lastSpeed) / dt; const predicted = currentSpeed + acceleration * 0.05; // 50ms ahead lastSpeed = currentSpeed; lastTime = now; return predicted;
requestAnimationFrame(renderLoop);
const synth = window.speechSynthesis; function voiceAlert(message, priority = 'low') if (priority === 'high' && synth.speaking) synth.cancel();
3.1 Multiple Data Feeds const DataSources = simhub: url: 'ws://localhost:8888', parser: parseSimHub , udp: port: 9999, parser: parseUDP , serial: port: 'COM3', baud: 115200, parser: parseSerial ; function switchSource(source) disconnectAll(); connect(DataSources[source]);
Switch themes dynamically:
function renderIfDirty() if (dirtyFlags.speed) updateSpeedDisplay(); if (dirtyFlags.rpm) updateRPMNeedle(); // Reset flags after render