GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

GLFW is written in C and supports Windows, macOS, Wayland and X11.

GLFW is licensed under the zlib/libpng license.


Harry Potter Korean Dub
Gives you a window and OpenGL context with just two function calls
Harry Potter Korean Dub
Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions
Harry Potter Korean Dub
Support for multiple windows, multiple monitors, high-DPI and gamma ramps
Harry Potter Korean Dub
Support for keyboard, mouse, gamepad, time and window event input, via polling or callbacks
Harry Potter Korean Dub
Comes with a tutorial, guides and reference documentation, examples and test programs
Harry Potter Korean Dub
Open Source with an OSI-certified license allowing commercial use
Harry Potter Korean Dub
Access to native objects and compile-time options for platform specific features
Harry Potter Korean Dub
Community-maintained bindings for many different languages

No library can be perfect for everyone. If GLFW isn’t what you’re looking for, there are alternatives.

Harry Potter Korean Dub Now

The dubbing process for the Harry Potter Korean dub involved a team of skilled voice actors, translators, and directors who worked tirelessly to bring the characters to life in Korean. The team aimed to create a dub that was faithful to the original story and characters, while also making it accessible to Korean audiences.

The Korean dub has also played a role in promoting cultural exchange between Korea and the West. The series has helped to introduce Korean audiences to Western culture and values, while also showcasing Korean talent and creativity to a global audience. Harry Potter Korean Dub

The Harry Potter Korean dub has had a significant cultural impact in Korea, contributing to the country’s growing interest in fantasy and adventure films. The series has inspired a new generation of Korean fans to explore the world of fantasy and imagination, and has helped to foster a sense of community among fans. The dubbing process for the Harry Potter Korean

The voice actors for the Korean dub were carefully selected to match the tone and personality of the original characters. For example, the Korean voice of Harry Potter, Kim Sang-hyun, was chosen for his youthful and energetic voice, which perfectly captured the spirit of the Boy Who Lived. Similarly, the Korean voice of Hermione Granger, Park Ji-yoon, was selected for her intelligent and confident tone, which matched the character’s personality. The series has helped to introduce Korean audiences

The Korean dub of Harry Potter was first released in 2001, shortly after the publication of the first book in Korea. The dub was produced by CJ Entertainment, a major Korean media company, in collaboration with Warner Bros. and Scholastic. The first film, “Harry Potter and the Philosopher’s Stone,” was dubbed into Korean and released in theaters in Korea in 2001. The success of the film led to the dubbing of the subsequent films, with the final installment, “Harry Potter and the Deathly Hallows – Part 2,” being released in 2011.

Version 3.3.10 released

Posted on

GLFW 3.3.10 is available for download.

This is a bug fix release. It adds fixes for issues on all supported platforms.

Binaries for Visual C++ 2010 and 2012 are no longer included. These versions are no longer supported by Microsoft and should not be used. This release of GLFW can still be compiled with them if necessary, but future releases will drop this support.

Binaries for the original MinGW distribution are no longer included. MinGW appears to no longer be maintained and should not be used. The much more capable MinGW-w64 project should be used instead. This release of GLFW can still be compiled with the original MinGW if necessary, but future releases will drop this support.

Version 3.3.9 released

Posted on

GLFW 3.3.9 is available for download.

This is primarily a bug fix release for all supported platforms but it also adds libdecor support for Wayland. This provides better window decorations in some desktop environments, notably GNOME.

With this release GLFW should be fully usable on Wayland, although there are still some issues left to resolve.

See the news archive for older posts.