The game was notoriously buggy at launch. Pathfinding was broken, the AI struggled to use ladders in sieges, the famous "road to independence" campaign would hard-crash, and turns could take minutes to process.
When Empire: Total War launched in March 2009, it was a revolutionary step for the series. For the first time, players could command vast naval fleets in real-time, conquer a full 3D map of the Americas, India, and Europe, and manage global trade routes. However, for many players, the initial release was less a triumph of strategy and more a lesson in frustration.
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The game was notoriously buggy at launch. Pathfinding was broken, the AI struggled to use ladders in sieges, the famous "road to independence" campaign would hard-crash, and turns could take minutes to process.
When Empire: Total War launched in March 2009, it was a revolutionary step for the series. For the first time, players could command vast naval fleets in real-time, conquer a full 3D map of the Americas, India, and Europe, and manage global trade routes. However, for many players, the initial release was less a triumph of strategy and more a lesson in frustration.
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